Difficulty
Easy: all numbers are 10 or less. Medium: numbers are 20 or less and at least one is above 10. Hard: numbers are 36 or less and at least one is above 20.
Free printable 24 game cards, ready to download, print and play. Every card shows four numbers, and the goal is simple: use all four with +, −, × and ÷ to make 24. Each set comes as a PDF with a full answer key, so you can hand out the puzzles and check the answers in seconds. Pick an easy, medium or hard set below, print in black and white to save ink, and copy as many as you need for your classroom, tutoring session or family game night.
Easy: all numbers are 10 or less. Medium: numbers are 20 or less and at least one is above 10. Hard: numbers are 36 or less and at least one is above 20.
Use all four numbers exactly once with the selected operations to make the target number. Parentheses are allowed when they help show the order of operations.
Choose a new answer page for worksheets, answers after each puzzle for guided practice, or no answers for independent play.
Each set is two PDFs: one for the puzzles, one for the answer key. Cards are laid out four to a page, so a single cut down the middle and across separates them. Semantic filenames make every download clear: math24solver.com-24-game-cards-easy-set-1.pdf and math24solver.com-24-game-cards-easy-set-1-answers.pdf.
A worked example. Take the card 4, 6, 2, 3. One solution is 4 x 6 x (3 - 2) = 24. The 3 and 2 build a 1, which leaves the 4 and 6 to do the work. This "make a 1" trick is the single most useful habit for new players.
Sets are graded by how hidden the route to 24 is, not by how big the numbers are.
Easy - a multiplication or addition path is visible almost immediately, and no fractions or negative intermediate results are needed. Cards such as 1, 2, 3, 4 (1 x 2 x 3 x 4) and 2, 3, 4, 4 ((4 - 2) x 4 x 3) belong here.
Medium - the numbers need rearranging, and at least one intermediate step produces a fraction or a negative number. Cards such as 1, 4, 5, 6, solved by 6 / (5 / 4 - 1), sit here.
Hard - the solution depends on an intermediate fraction that most players never consider. 3, 3, 8, 8 uses 8 / (3 - 8 / 3), and 1, 3, 4, 6 uses 6 / (1 - 3 / 4). Every card set lists its level, so you can hand out the right one without testing every puzzle first.
Need a specific set of numbers? Use the card maker above to generate instant solutions, including fraction and negative routes, then export the whole set as a printable PDF with its own answer key.
Teachers use this to build a deck around number bonds to ten, multiplication tables up to 12, or a fresh set of hard cards once the printed ones have been memorised. Choose how many cards go on a page, from six small cards for a warm-up to two large ones for a group working at a table. Every generated set uses the same layout as the downloadable cards.
Need to check a hand first? Use the 24 game solver, then return to the generator to make a matching printable set.
Timed relay. Split the class into teams. Each team gets one card, solves it, and passes the deck along. First team through five cards wins, keeping every student busy.
Bell-ringer warm-up. Put one card on the board at the start of a lesson. Students write their solution on a slip and hand it in, a two-minute routine that builds number fluency week by week.
Differentiated stations. Put the Easy set at one table and the Hard set at another. Students choose their level without having to advertise which one they picked.
Maths centre rotation. Print and laminate a set and its answer key so students can self-check without asking. For homeschool pacing, one card a day gives 40 days of practice from a single set. On family game night, deal one card to each player; the player holding the most correct cards at the end wins.
Every set has its own answer key in a separate PDF, so you can print the puzzles without printing the solutions.
The keys list one correct solution per card. They are not exhaustive: most cards have several valid routes to 24, and any correct route counts. If a student offers a method that is not printed, check it step by step rather than marking it wrong.
Cards marked "no solution" genuinely cannot be solved using each number once with +, -, x and /. Working out that a card has no solution is a valuable exercise in itself.
Yes. Every set on this page is free to download and print, and no account or sign-up is required.
Yes. Each set ships with a separate answer key PDF listing one solution per card.
Yes, they are made for it. Print as many copies as you need for your own students. You may not resell the PDFs or the printed cards.
Yes. Every set is designed in black and white, so a mono printer produces exactly the same result as a colour one.
Each set is available in both A4 and US Letter.
The Easy sets work from around age 8, and the Hard sets are a genuine challenge for adults. The rules only require addition, subtraction, multiplication and division, so no advanced maths is needed.
Yes. Use the card maker in the section above to build a custom set from any four numbers and export it as a PDF with its own answer key.
Physical card decks are sold by the official publisher and by some retailers. Everything on this page is the free printable version, so you can try the game before buying anything.